

Search for hidden clues to find your father. Move around unseen, outmaneuvering your enemies. Unnatural events are taking place in small-town Greenlake.Ī bloodcurdling Psychological Horror Detective. The voice-overs from both the lead father and son characters are committed and manage to deliver the sometimes obvious bits of writing.“Dad’s urgent message, these documents… They don’t match up. The soundtrack is very good, with some threatening tones and interesting offkey melodies that manage to strike the right spooky chord throughout. The enemy design is good though and for a game of this budget, things are fine.

However, at times things fall down due to lighting issues it all becomes too dark and some of the textures of the environments start to get very familiar after a while. The menu layout is good too, especially in terms of the journal you take with you on the adventure collecting clues, recordings, and images that are placed in a timeline is a nice touch. I’ve very much enjoyed working through the house interiors and hunting down some of Hank’s documents that are laying around. Visually and Sanity of Morris has some nicely imaginative design features. Luckily the checkpointing is very generous and for this reason there is little in terms of backtracking to worry about. There are other issues though and this is certainly a clunky game at times, and going through certain environments will see you becoming tangled up in objects or succumbing to death from the smallest of falls. And honestly, whether you will get along with Sanity of Morris will all depend on this mechanic it pretty much dictates your enjoyment of the game. That’s not to say that you can’t get away, but it’s a rare occurrence. If they see you, they will chase you down, and it’ll be more than likely you will end up dead. Stealth is key here in this game and you will find yourself avoiding enemies, watching their loops and pathways to creep around them to get to your goal. It could have been held back a bit in its description. Occasionally though the self-narration of Johnathon can be a bit on the nose, particularly in describing the inner thoughts of the character. The writing is decent too – especially in the way it tells backstories through documents you find and recordings of Hank. Even though the themes and ideas have been examined before through shows like The X-Files this still feels like an interesting enough concept and the narrative has been able to plow its own path. The story is a good one and it was this which kept me intrigued throughout the playthrough. This results in going deeper under the town of Greenlake and being prepared for some surprising findings. From there an adventure unfolds one that focuses on what his father has been researching – aliens and strange sentient plants. Very quickly a van knocks him off the road after which Johnathon finds himself on the run from shadowy figures who are seemingly out to get him. He is going home to visit his father Hank who he believes is mentally unstable Johnathon feels the need to check up on him after some correspondence. The story puts you in the shoes of Johnathon Morris who is traveling to the small isolated town of Greenlake. The Sanity of Morris is an indie first-person psychological horror that mixes exploration, storytelling, and stealth.
